
Howdy, folks. Since this map is going to be used as a submission for my level design job application, we're throwing together a permanent home for it and using this in place of the mailing list. We'll still be sending emails out when we're trying to get a playtest going, but you can always check out the latest status here.
Status of our Team Fortress map CTF-Borderlands (tentative title):
Layout: 95%
Flag Functionality: 100%
Door/Moving Props: 50%
Props/Static Details: 20%
Textures: 50%
Powerup Placement: 0%
We are currently in the process of doing art passes, replacing the temporary development textures (all those orange and grey boxes you may remember from our 03/02/2007 playtest) with appropriate textures and finalizing layout where necessary to accommodate our art concepts. Hit the link below if you'd like to download the latest build and run around in it. The capture and spawn points are fully functional if you want to get your friends together and have a go. Note that the Red base's rock and dirt walls/floors are under severe construction. Don't be surprised if you see some seams or entirely missing panels in the next couple of builds. Each section has to be painstakingly broken into triangles and hand manipulated to get a nice, uneven 'organic' look.
We are still aiming for a 06/01/2007 public beta test and 07/15/2007 public 1.0 release. We're going to shoot for 05/04/2008 (Sunday) for our next playtest, probably in the afternoon again like last time.
Cheers, and thanks for your support and suggestions.
http://www.savefile.com/projects/808630384